![]() The future is dirty and worn out due to decay. There's a difference of 20 years between both sides. Portal to the Past: The central mechanic of this mod, the ability to shoot time portals. ![]() This can be a bit annoying, especially if you try to make a tower using a present and future cube. No Ontological Inertia: If you change the present in any way, even so far as to just tap a storage cube once, everything in the future is instantly corrected to where it should be.No Name Given: We never find out the name of the A.I., just that it's male.Future cubes can touch present cubes, but as soon as the present one moves an inch, the future one will disintegrate. Can be toggled on and off with the press of a button. Hologram: Used to show the location of portals and cubes in the future or past, when in the other.Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan. once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first. Foreshadowing: At the end of Test 12, the A.I.Emergency Temporal Shift: The player character uses the time portal to escape the crushers near the end.In addition, actions in the present affect the future but not the other way around. Some devices like light bridges and fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future. Dual-World Gameplay: Puzzles revolve around traveling between present and future. ![]() acknowledges your creativity and provides a time portal to get you back on rails.
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